Showing posts with label breacher. Show all posts
Showing posts with label breacher. Show all posts

Monday, 6 June 2016

First Captain Sigismund - Character and Rules Review

I have had an Imperial Fist army for about a year now and quickly grew to love this guy. I am giving you a bit of fluff on this chap and my thoughts on his rules and playing him in games...

A history of Death's Champion

Sigismund is known as Death's Champion after he was given the title of being the first Emperor's Champion. However, Sanguinius remarked that he seemed '...less my brother Dorn's champion and more Death's himself'. Always thought this was a strange comment to make by a Primarch who was supposed to be espousing the Imperial Truth (pre-heresy comment), but it sounds cool so who cares - eh?!

He is considered within the lore as being first among warriors after the Primarch's themselves; I suspect there are a few other main characters who would like to challenge this view, but he is certainly considered one of the finest loyalist warriors (and has the rules to back this up).

He has hasn't featured much in the Heresy so far but has been one of its most insightful characters. Early on in the novels remarking to Loken "We will spend our lives fighting to secure this Imperium, and then I fear we will spend the rest of our days fighting to keep it intact.....In the far future, there will be only war" - thats got to rank him as one of the most thoughtful Heresy characters I think. I like also his critical insight into the nature of the Imperium at this stage 'space is limitless, and so is our appetite to master it.' He is one of those characters who stand out like Garro, Loken and the Sigillite as truly seeing the Imperium's flaws and finding something in humanity that they still wish to protect.

Sigismund in M.13

No thats not a typo....I am often curious to see what I can find out about a characters name-sake and see if there may be clues as to the 31st Millennium version. There was a warrior-king called Sigismund in 14th Century Europe so I took a look at his life for similarities or clues as to what might be in store for Sigi. This guy raises several armies, uniting parts of Europe against the Turks and Poles with varying success and is portrayed as leading these large (up to 80,000 strong forces) from the front mounted on horseback and waving a jolly big sword about!

In that sense there is a little similarity although there is none of the 'perfect warrior' element really although it will be interesting to see if our Sigismund will do more to unite others against a common enemy. The Hungarian Sigismund's life was beset by feuding, political games and intrigue, which he played his own part in too. Our Sigismund may be getting some more of this coming his way too then.

Two things that are common are that his life was one long struggle, the 14th Century version was always having to guard his throne from rivals within and battle rivals without too - he would often think his way out of these problems as well as occasionally send out an army. I think this rings true of our Sigismund too who is thus far in turmoil over his early faith in the Emperor, reliance on visions from Euphrati Keeler etc and the idea of him riding at the head of huge armies could give us clues as to the course of events in M.31. The Second thing and this may be what GW latched onto is that he creates his own order of Knights - who get the very cool name The Order of the Dragon, I think when I paint up my Templar Brethren i will try and incorporate some of this into their heraldry somehow.

Anyway back to M.31

Thus far in the HH novels we have seen Sigismund in:

The Flight of the Eisenstein - here we see him take on the visions of Keeler who tells him he must make a choice about the part he will play in the Heresy, neither of which are particularly appealing.
The Crimson Fist - here we see him confess to his father the motivations that lead him to stay on Terra and not lead out the Retribution Fleet.
Templar - here we see him attack a Word Bearer outpost in the Sol System.

He has not got his own book yet like his brother Alexis Pollux so what we know about him must be gleaned from these short appearances.

Sigismund's toughest moment comes not in battle but instead on Terra as he stands before his father and admits to the visions that guided his request to remain on Terra rather than lead the retribution fleet as he had been ordered. Dorn's fury at his sons belief in 'superstition' and the Primarch's blindness to the foresight and reasoned approach that Sigismund takes does much to warm him to me also. Like Garro speaking his ming to Dorn and getting knocked out, I think this guys honourable sacrifice is what makes him hugely appealing.

The duelist Sigismund
Of course its not only charm, intellect and looking good in a tabard that make this guy great. He is a monster in terms of combat - we don't see so much generalship from him so far (unlike Pollux who is demonstrably a leader who can get the most out of those around him and the situation he is in) - but what we do see is a single combat beast!

If you read Templar, by John French, we can see Sigismund on a mission to quiet a Word Bearer station within the Sol system. The story cuts in and out of this assault and takes him back to some happy time...taking out the greatest swordsman the White Scars can offer (he also reuses to ill the guy after beating him) .... beating down his best mate (?) Kharn who he regularly thrashes with apparent ease.... and of course we discover that when a daemon possessed Word Bearer who is seemingly unstoppable comes up against this son of Dorn, it turns out the are very stoppable in fact.



There is a nice link with the model and the history of Sigismund in this short story as we find out about why he has his weapons chained to him, which actually comes in handy in the end. A nice physical representation of how this great warrior is bound to his duty.

And on to M.32
Sigismund is described in Templar as having never lost a duel (we don't count the underhand cheating of Sevetar) and by the end of the heresy this is still true. I think he will get his own book, probably by John French who seems to be curating this character, about his actions at the battle of Terra at least. The lore has it currently that he defeats every enemy he meets there - the guy is a legend! Shame he wasn't there when Horus was fighting Dad at the end.

After stalking the battlefield at the Siege of Terra and defeating every enemy champion he could find he found no real slake to his thirst for revenge. He was looking for Abandon who he wanted to share a few points with on the battlefield. Fast forward 500 years and Sigi catches up with Abaddon on the first Black Crusade - the two meet in single combat and only Abaddon walks away from it. I've not been able to find the actual reference (Talon of Horus I think) for this in the collated lore, and given how much I like Sigi I am kind of avoiding it a little. We will see how the lore develops in a few years, maybe he's still out there...somewhere!


Immediately after the Heresy Sigismund is sent forth to found the Black Templars and he is given the most zealous Asrtartes to pursue an eternal crusade against the traitors, all dressed in his personal heraldry (black and white of course!) that he has worn since the Siege of Terra.


Best books to find out more about this hero...
Flight of the Eisenstein - James Swallow
The Crimson Fist - John French
Templar - John French

His rules in the game
Alan Bligh has done a nice job of matching rules to character in this case and (as an IF player) I am delighted with the result.

Sigismund doesn't offer much to the rest of the army in terms of force multipliers (other than allowing Templar Brethren to be taken as troops), but he does make his squad and absolute hammer in close combat.

He confers the chance to re-roll charges, the unit gains +1 to I in the first round of combat and they can re-roll sweeping advance rolls.

Like all ICs in the VIIth legion he must initiate challenges where he can, when he does this his wounds are Instant Death and he forces re-rolls of successful Invul Saves from his AP2 weapon. And if that isn't enough the Black Sword gives +2 to strength too!

When using him in challenges don't forget that if he is fighting a unit with two ICs and one refuses a challenge the other must accept - this can be really handy for working your way through units that have apothecaries or chaplains that confer benefits to the unit that can tarpit him.

Oh and how best to use him? Don't go mad, do the math-hammer and pick units he will destroy and be able to get onto the next thing. Go for their Warlord (extra VP for killing him), go for their high value units (not really vehicles if you can help it) and make sure he gets the charge. To do this, put him in a Spartan (or some other Landraider variant to get him into the charge).

I have lost him a couple of times - once to tarpits and another time because the enemy kept throwing decent units at him and I lost the initiative. Try and take on units you can isolate, as early as possible in the game and keep ferrying him around to put the hurt on your enemy.

I have run him with 5 THSS Terminators and also with a 20 man Breacher Squad (in a Spartan). Both are good in different ways and I am still tinkering to decide what is best.

The verdict
In summary, I think this guy is building a great back-story (thanks John French), the model (as i described in an earlier post)is stunning and the rules make him one of, if not the, best IC's in combat below the Primarchs. He is a permanent feature in my army.

There you have it - one of 30k & 40ks biggest figures - I hope you enjoy playing with/against him as much as me!

Happy hobbying!







Tuesday, 5 April 2016

HH Book VI Retribution - Review of 'Conclave of the Lost' Mission


Hi there, last week Dad James and I enjoyed trying out one of the missions from Book VI. Conclave of the Lost, is based on an Ultramarine v Alpha Legion encounter and sees the loyalist Ultramarine Commander being duped into meeting his counterpart alone at an alien ruin in the midst of a barren wasteland, what could go wrong, eh?!

Mission set-up
Well quite a lot as you might imagine - the mission sees the loyalist side (my VIIth Legion Imperial Fists on this occasion) delivering their commander and any other HQ on the loyalist side to the centre of the gaming board.....alone!

The board itself should match the description of the battlefield in the short story; in the centre is a large plateau with an alien ruin in the middle. Around it should be very little terrain and certainly nothing LOS blocking.

The loyalists deploy their HQs (I had a Primus Medicae and Praetor) within 6" of the centre point and everything else (other than 3 troops) goes into reserve. The traitors (James' Flesh Tearers re-imagined as a break-away element from the Blood Angels) are all put into reserve. My Imperial Fist troops (two squads of Breachers) deploy 18" away from the board centre. We each have a deployment zone in opposite table corners.

Victory Conditions
If James kills my HQs by T3 he gets 5points, if they survive I get 5 points. Normal VPs after that.

The Armies
Flesh Tearers - 3 squads jump assault marines, 1 squad jump death company, 2 tac squads in drop pods, 1 dreadnought in drop pod, chaplain, storm eagle, Land Raider Redeemer w 5 THSS Termies and baal predator. Its a fast army, damn fast!
Imperial Fists VIIth - Praetor, Primus Medicae, 2 squads Breachers, 1 Leviathan, Spartan w 5 THSS Termies, 7 Heavy Support Lacsannons, Sicarian and kheres mortis contemptor.

Turns Highlights
The Flesh Tearers always go first and James drops two drop pods (both hits) between my HQs and my troops shouting "you shall not pass" in their best Gandalf voices! He takes a wound off the Primus and I kill a few with shooting in my turn.

James and I get most of our reserves on in this turn with the exception of my Spartan with Termies and the Flesh Tearers ....

My HQs are totally cut off and by end T2 he has killed the Primus and taken Praetor down to last wound. The Praetor is locked into combat by the Know No Fear special rule. My Breachers fail their charge and cannot reach him to support.

My reserves pour all their fire into his Land Raider and do nothing! I was desperate at this point and it looks like he could table me by T3!

Being uber-sportsman-like James continually accepts challenges in CC and also somehow both his Chaplain and my Praetor fail to kill each other. The challenge rule seemingly keeping his other warriors from fighting my Praetor (I think we were playing this rule wrong as it seems so unfair).

Long story short, the VIIth Legion clean house as James gets stuck on my HQ in the middle of the table, a few lucky rolls later (for me) and the Tearers are on the run! Victory for the loyalists!

Mission review
Well I have to say it was huge fun and very stressful at the same time. I think that unless you have a fast army like James's that you have no chance as the traitor player - the HQs would be too hard to reach and you must have some way of deep-striking or drop-podding in to get them.

I also think the 5points is too big. Once you have that it is hard for the other to come back, in total its a 10 point swing and I think that 3 would make it fairer.

I got 'lucky' in that I think we played the challenge rule wrong and James just couldn't kill the HQ. Against a better traitor HQ unit I could have been tabled at the beginning of turn 3. This mission feels  like it has massive potential for big wins.

In summary, it was what great narrative style gaming should be about and the mission was full of character. We both loved the open table with no LOS blocking terrain too. The verdict 7/10 - give it a go (but read the mission and tailor your armies accordingly).

Happy gaming!





Friday, 5 February 2016

Imperial Fist Update:

Well the Spartan Challenge has kept me busy lately, but last week I was away with work and didn't fancy taking the Spartan on the flight through the warp so I took an infantry model with me instead.

Whilst I have a formulaic approach to tanks and flyers and feel pretty confident about what I am doing I am actually way less confident about infantry and pretty worried about messing them up. This is a snapshot of the infantry I need to finish off: 

Its taken me a while to get to this stage and I am on the final straight (all Vallejo is Model Air). So far on the bulk of my infantryI have:
- airbrushed with Vallejo Primer, 
- then sprayed with Vallejo Gold Yellow, 
- painted helmet grills in Vallejo White, 
- painted all the armour edging in Leadbelcher,
- used a sponge and dabbed a mix of Vallejo Black and Vallejo Hull Red to represent chipped/damaged armour

I haven't been able to decide what to do next for ages - so I needed a test piece to experiment on.

I know I need to wash them next and have been planning to use the same technique I use on the tanks - airbrush in varnish, then mix an oil wash using white spirit and Windsor Newton Burnt Umber oil paint. So I took this guy with me as a test piece for this technique.

I've got to mention that this model is a Forgeworld Open Day limited edition model and one I have admired for a few years now - I think the shield looks great and it is the same armour variant as in my army so a perfect match. He was only sprayed yellow when I took him with me through the warp so in the confines of an air-conditioned hotel room I added the following: 

- Warlock Bronze, then Runelord Brass on the chest eagle, shortsword and shield emblem
- All the purity seals were painted with Blood Red (old citadel range) and Deneb Stone (old citadel range)
- The hammer was painted with Leadbelcher and Runelord Brass
- The helm crest was painted Vallejo White and then washed with Nuln Oil,
- All the edges of armour was then painted with Leadbelcher,  
- Edging of shoulder guards and vents on back pack painted Vallejo Black

At this stage, and I wonder if anyone else ever feels like this at the halfway point, I have to say I hated how the model looked and couldn't convince myself it would ever look decent!

On returning home to good old blighty I then airbrushed some Vallejo Satin Varnish. 

Why use Satin varnish? I use Satin because I like the way it feels against my skin....sorry wrong topic, I mean...I use Satin as it retains some of the movement that Gloss has when you put a wash over it and doesn't make your model look shiny like a Gloss varnish does. At the same time Matt would be my preference but a wash on Matt varnish just doesn't find the recesses well enough and so I have opted for the varnish in the middle...Satin.

Once dry I then plucked up the courage to mix up the wash. I used the Winsdor Newton Burnt Umber oil paint and mixed it with AK Interactive white spirit (this stuff doesn't smell great so be warned). Its hard to be scientific about the correct amounts of spirit to oil paint; I basically just mix enough of each until the wash slide easily down the pallette when I dab the brush on it - trial and error really. This was applied liberally over the whole model, with particular attention given to the rivets and recessed areas.

Then I put some of the white spirit in a shallow dish and with a 'cotton bud' or 'Q-tip' if you are reading in the US I soaked up a little of the spirit and used this to wipe away the wash that wasn't needed in areas such as the middle of the shoulder guards or leg armour. I've never done this before and was pleased with the results. It has left the wash in the recessed areas and looks naturally graduated whilst keeping the centre of the armour sections nice and yellow!

 
Once dry, I dry-brushed Leadbelcher onto the black areas, and highlighted the shield and chest emblem in Runelord Brass. Here he is now:



I am really happy with the result and I have now developed a goto technique for my infantry - just another 60 Astartes to go!

More Spartan challenge to come soon in the week....happy painting and modelling till then....